![]() Instead of having an open area that felt like a cohesive whole, Tinykin opts to have an open-areas filled with many smaller worlds that connect to create an entirely new entity. One of the many aspects that stood out to me when I first played Tinykin was its unique approach to level design. “I often wished that it would go on forever and bring more of its finely crafted worlds to explore.” Much like a good escape room, Tinykin lures you in with the promise of intriguing puzzles and a well-decorated area before surprising you with even more detail, ingenious design and – on occasion – even rooms. The sheer scale of each area is overwhelming at first and yet beckons you in to explore its myriad of secrets hidden within. Perhaps what is more impressive than Tinykin’s overwhelmingly impressive attention to detail, is its ability to create dynamic and awe-inspiringly large levels. Bouncing throughout its varied levels was a genuine joy, not least because its gameplay is so rivetingly exhilarating, but because I remained slack-jawed at how tremendously exciting each and every intricate detail was. It remains a visual marvel, so vividly vibrant, so creatively wholesome in its execution of both its 2D and 3D models. My feelings after playing through the game’s first level, have not altered in the slightest after having completed the entire game. I fear that, for those who read my preview of Tinykin all those months ago, I may sound like a broken record. Image Credit – Splashteam “Perhaps what is more impressive than Tinykin’s overwhelmingly impressive attention to detail, is its ability to create dynamic and awe-inspiringly large levels.” At the time, I called it “brilliantly innovative and outstandingly unique”, claiming that I simply could not “fathom enjoying another title as much this year.” Fortunately, my prediction came true, and I am incredibly grateful that my last review on this site should be dedicated to such a phenomenally magnificent work of art. One of the many highlights of my career with The Game Crater was previewing Tinykin in February of this year. On the other, it is my final review for The Game Crater. On the one hand, I get to review an exceptional and endlessly creative video game. Writing this Tinykin review is a little bittersweet for me. ![]()
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